April 13, 2025, 05:38:37 AM

This week's Club Pogo challenges!
Mahjong Sanctuary : Match 70 flower tiles this week!
Thousand Island Solitaire HD : Finish 55 piles this week!
Pogo Slots : Activate any bonus round 15 times in the Grant's Garden Slot Machine this week!

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What day of the week does Pogo release new in-game events?:
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Topic summary

Posted by APACHESmooth
 - September 30, 2011, 01:37:55 AM
 If there's any timers Pogo must think I'm handicapped (which is kewl) mine have been activated since out day, I    haven't started on any. However, am getting on it today though.
Have a nice day & beautiful weekend!  halloween22.jpg
Posted by Joe C
 - September 29, 2011, 06:45:50 PM
Quote from: catfancie on September 28, 2011, 01:58:52 PM
If there is a timer, all I did was activated the 3 of them when I first logged on to Pogo today so that should take care of that.  Then played them later.  As I am not an early riser usually don't log on to pogo till after 12:00.  The hardest part of today challenges was remembering that Backgammon can't be played with pogo's giggle2.gif bots.  That we actually need a second person to play against.   hysterical.gif

It is easy to double-browse that one.
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Posted by smokyrain
 - September 28, 2011, 08:49:29 PM
Backgammon only took me about 4 games to get Doubles 19 times. I didn't really notice any timer.

The Activation doesn't really bother me either as I only play after it starts on Wednesday at 8:00 and just join a room and either play or use Autos.
Posted by catfancie
 - September 28, 2011, 01:58:52 PM
If there is a timer, all I did was activated the 3 of them when I first logged on to Pogo today so that should take care of that.  Then played them later.  As I am not an early riser usually don't log on to pogo till after 12:00.  The hardest part of today challenges was remembering that Backgammon can't be played with pogo's giggle2.gif bots.  That we actually need a second person to play against.   hysterical.gif

Posted by Sue
 - September 28, 2011, 01:54:52 PM
I actually think it has to do with something they havent told us about yet.
Posted by snap20
 - September 28, 2011, 01:43:17 PM
Quote from: Crazy~Man on September 28, 2011, 01:36:51 PM
I may of figured it out as to why they did this.

Once you activate the challenge it starts a timer and when you complete the challenge it stops the timer. If you finish too fast (auto use) they will know.

Activate on Wednesday...run your autos on Saturday, took you 4 days. Unless they can also tell how long it took you to complete the badge by actual playing time.
Posted by C~M
 - September 28, 2011, 01:36:51 PM
I may of figured it out as to why they did this.

Once you activate the challenge it starts a timer and when you complete the challenge it stops the timer. If you finish too fast (auto use) they will know.
Posted by snowflower
 - September 26, 2011, 05:56:49 AM
 tumbsup.gif
HUGE dent in our style .. if anyone can fix this 'activation issue' it's you! Good for you Mayhem and GL!
Posted by harley89
 - September 26, 2011, 03:41:03 AM
Quote from: Mayhem on September 26, 2011, 02:00:22 AM
I will try and solve that issue  tumbsup.gif

I thin we will see a auto activator available
Posted by Mayhem
 - September 26, 2011, 02:00:22 AM
Quote from: LuckyCharms on September 26, 2011, 01:57:52 AM
WRONG.... people who have autos sometimes jump in the room the night before they go to bed and just automatically get the badge in the morning. Now it is a waste to jump in a room early since you have to activate the damn badge first. It will for sure put a dent in the fun of it for all us autos users who now have to wait to activate it.

I will try and solve that issue  tumbsup.gif
Posted by Sue
 - September 26, 2011, 01:57:52 AM
Quote from: smokyrain on September 25, 2011, 09:08:20 PM
And really activating a challenge has nothing to do with cheats, auto etc.

WRONG.... people who have autos sometimes jump in the room the night before they go to bed and just automatically get the badge in the morning. Now it is a waste to jump in a room early since you have to activate the damn badge first. It will for sure put a dent in the fun of it for all us autos users who now have to wait to activate it.
Posted by smokyrain
 - September 25, 2011, 09:08:20 PM
Quote from: harley89 on September 25, 2011, 07:27:05 PM
Makes one wonder if Pogo is no longer going to let you keep weekly challenges if you do not activate them.  If you do not activate can you go back and get it later as a personal challenge .  Or is it gone forever?

It will still be there to activate later as a personal Challenge. I think their idea is exactly for that. Usually if you miss a challenge , then you have to wait so long before you can play a Weekly challenge again, so this way if you didn't activate during the Weekly challenge, you should be able to activate it later. Or be able to reactivate it again later.

Mind you this is just my opinion. I guess we will wait and see.

And really activating a challenge has nothing to do with cheats, auto etc.
Posted by harley89
 - September 25, 2011, 07:27:05 PM
Makes one wonder if Pogo is no longer going to let you keep weekly challenges if you do not activate them.  If you do not activate can you go back and get it later as a personal challenge .  Or is it gone forever?
Posted by C~M
 - September 25, 2011, 07:04:53 PM
Posted by Joe C
 - September 23, 2011, 07:18:00 PM
Quote from: Stinkerbell on September 23, 2011, 03:55:01 PM
Maybe they're trying to be more politically correct, ya know? I mean, what if your religion teaches that squid are sacred and you don't want to have to play the weekly challenge that requires you to kill 5,000 squid. I mean, come on, killing that many squid might cause emotional duress if they are a religious icon, so this way they allow you to skip that weekly challenge without losing out on a badge. Instead of playing the for the squidinator badge, you can instead activate a different challenge.

tumbsup.gif tumbsup.gif
If anyone has issues smashing squid, I will earn their badge for them. And I will win it x50 times for my accounts.
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